Command of Etiquette—Combat Commanders

My first big EDH deck was built around what I like to call a “combat commander.” These are generals who usually win though general damage in the red zone, and usually they do so without the help of any other supporting cards. Let me illustrate this, because it’s not always clear. Niv-Mizzet, the Firemind is … Continue reading

Drawing Live—Cube Design: There’s Something About Tokens

Cube draft is amazing. Players go into a furor over the Magic Online cube every time that it reappears, spending tickets willy-nilly for the sheer joy of drafting it. When I’m discussing cube at Twenty Sided, strangers approach me, asking in hushed, reverent tones, “Does someone here own a cube? When do they bring it? … Continue reading

Power and Toughness—15 Minutes Before Bringing It Up

Male Student: [Annoyed] I’m getting a little tired of this. Dr. Peter Venkman: You volunteered, didn’t you? We’re paying you, are we? Male Student: Yeah, but I didn’t know you we’re gonna be giving me electric shocks. What are trying to prove here, anyway? Dr. Peter Venkman: I’m studying the effect on negative reinforcement on … Continue reading

What We Learned—Value (May 13)

Hello reader! What We Learned is a weekly feature here at Hipsters of the Coast written by former amateur Magic Player Rich Stein, who came really close to making day two of a Grand Prix on several occasions. The goal is to take some of the events and articles polluting the Magic world, strip out the … Continue reading

The Scrub Report—Limited Improvement

Over the past few weeks, during the pre-release and release of Dragon’s Maze, a storm has been brewing. It started with a lucky Gruul pre-release sealed deck, and grew with each smart play or complicated block. The storm is my slow improvement, and though it can dissipate at any moment, broken apart by some random … Continue reading

23/17—Team Hipsters Takes a Punch in New Jersey

Last Sunday I got up way too early and met up with Matt Jones and Kadar Brock at the  Official Williamsburg Meeting-Place for Magic-Related Travel—aka Kellogg’s Diner—to hit the Star City Games team sealed event out in Somerset, NJ. We’d practiced a little bit for the tourney, including a full-block sealed practice the Thursday prior, … Continue reading

Developments in Durdling—Brewing in the Maze, Part Two

I’m in Magical Christmas Land right now. I have a thing to confess. Listen, as a self-diagnosed Durdle Magus, this gonna sound a little weird. Here goes: I LOVE ME SOME CHAOS!!! Sorry, I didn’t mean to yell. Right now my room is in an extremely disorganized state. I’m in a brewing frenzy. With Dragon’s Maze’s Standard … Continue reading

Hope Eternal—Magical Christmas Land

Conley Woods coined the term Magical Christmas Land to refer to a deck he was playing that could do something insane when it got the perfect hand. The deck was a Lotus Cobra/Violent Ultimatum deck that specialized in destroying opposing manabases… when everything went right. When things went less than right, though, the wheels would … Continue reading

Grinding It Out—Playing in an Open

By Monique Garraud 7:16 a.m. Crap, I pressed the snooze button one too many times. Erin, Anthony, and Morgan are supposed to meet me in front of the store by 8 a.m., so I shower quickly, throw on my favorite Magic shirt, and throw everything in my bag to rush out of the door. While … Continue reading

Pondering—Dragon’s Maze and Six-Person Pods

For two of the three Dragon’s Maze drafts I’ve done since the set’s release, I took Putrefy pack-one, pick-one. Unconditional removal is awesome, even if it comes at the price of having to commit to a color combination early on. After all, this format is built to accommodate a bit of greed. But how greedy … Continue reading