Grinding It Out—Casually Competitive

10:19 a.m. It feels so good to sleep in. I had the option to wake up early and play in a Grand Prix Trial but, in order to prevent burn-out, I’ve decided to head to my local game store for a casual Standard tournament. Rob and I head to the subway station for the quick … Continue reading

Drawing Live—Lessons From Lessons

It’s amazing how players learn Magic. Think about all the words that comprise this great game of ours: every game term (tap, declare attacker, target, enchantment–aura, life loss, double strike, exile zone, trample, post-combat main phase), every slang phrase (bounce, mill, burn, flicker, flip, pump, trick, pool, ship, wheel), and every way to play it … Continue reading

What We Learned—What We Taught (April 1)

Hello reader! What We Learned is a weekly feature here at Hipsters of the Coast written by former amateur Magic Player Rich Stein, who came really close to making day two of a Grand Prix on several occasions. The goal is to take some of the events and articles polluting the Magic world, strip out … Continue reading

Power and Toughness—Magic: The Onlinening

Fat oaf: So let me get this straight. You’re a CIA agent sent by the Queen of America to deliver this top-secret scooter to the West Pole? Stimpy: “Eh, that’s right. To the big chief spy himself, Stinky Wizzleteats!” I’m not a Magic: The Gathering expert but I like myself a good game of Standard. As of … Continue reading

23/17—Drafting Dimir for Fun and Profit (Mostly Fun)

On the way down to GP Charlotte, I read an interesting article on PureMTGO, sent to me by my good buddy Carl Robichaud (@thoughtlaced), about drafting Gatecrash. For a few sets now, the writer Matthew Watkins has been writing his “Ars Arcanum” column about a Magic Online stats-based approach to analyzing Limited formats, specifically draft. … Continue reading

Pondering—Twenty Sided PTQ

My tenure in the fighting game community has taught me, ironically, humility. In a scene so fueled by adrenaline and shit-talking, failure to deliver is almost always a one-way ticket to ridicule. So I did a bit of growing up, and over time, I regressed from thinking everyone was a scrub and started focusing on … Continue reading

Hope Eternal—Bad Matchups

Ugh. Just ugh. The Modern PTQ this past weekend was a huge disappointment for me, and I ended up dropping when I found myself fighting back tears having lost again in round four. Magic is a game of skill, this is true, but there is also a not-insignificant element of luck involved, from the draws … Continue reading

Power and Toughness—The Age of Modern: The Gathering

These were the big Modern weeks at Twenty Sided Store. There have been Modern tournaments two consecutive Sundays and lots of Modern playtesting. I probably have the hang of Kiki-Pod. It challenges me like none other. Naya Pod was the deck I enjoyed playing the most since returning to the game about 18 months ago. … Continue reading

Power and Toughness—Technologic

“We outnumber them! Charge! Charge! Hey, where’d you guys go? Retreat! Retreat!” (from Withdraw) Pro Tour Gatecrash was on my phone, laptop, and/or desktop whenever I was in front of any of them at any point throughout the weekend. I love Pro Tours when they’re not block constructed (which is the pits and still, I … Continue reading

Pondering—Twenty Sided Store Championship

It had been a long season. Months of trials and tribulations finally culminated in the reward that we had all worked so hard for: the Twenty Sided Store Championship. By now you’ve probably already read Jess and Matt’s reports on the event. Here’s how this whirlwind of a weekend all went down for me. We … Continue reading